I don’t have much time right now, and while i am hesitant to just copy and paste something into a Blog, that is exactly what i am going to do.
The full article can be found here. It drills down into the below, providing detail and some examples of good vs bad design.
Five Most Frequent iPhone Design Mistakes
Many applications share the same design problems that prevent customers from fully enjoying them. Recently, I conducted a review of 100 appsfrom the App Store and identified the five most frequent iPhone design and usability mistakes, which are:
- Over-blown visuals.
- Neglecting technological limitations, such as slow Internet connection, slow processors and single-threaded OS architectures.
- Confusing navigation (flow, layout and taxonomy).
- Confusing the iPhone with a computer. Neglecting to use new iPhone interactions (fingers instead of the mouse; multi-touch gestures; turn, tilt and rotate) and technological features such as phone functions, built-in GPS and accelerometer.
- Disregard of context. A lack of understanding of how, when, where and why the mobile device is being used.
Let’s start with the first one in this article and proceed with the next ones in the follow-ups to this article.
Nerd On